Dino Digs

  Jurassic Park, Jurassic World, The Fallen Kingdom.  What learner doesn’t love dinosaurs? Or is not fascinated by the topic of Dinos, Dino Digs, and fossil remains?   Perhaps there is no better way to capitalize on this curiosity than when exploring Geologic Time. Imagine, learners become Paleontologists.  Their mission – to go back into toContinueContinue reading “Dino Digs”

Personalization

Begin with the end in Mind (Fulgie 2015). Identify standards.  Design measurements. Then prepare learning experiences. When done continuously and thoughtfully, this process informs instructional practice, enhances learners’ experiences, helps them become self-reflective, engaged, passionate lifelong learners. Ah, if it were just that simple.  Like scientific investigations and engineering designs, lesson planning, classroom experiences, assessments,ContinueContinue reading “Personalization”

The Challenges of Social Media

Facebook, is unquestionably a social media giant.  Facebook is as ubiquitous as it is synonymous with the internet.  For good reason, Facebook has over 1.4 billion users logon daily. Facebook boosts 2.37 billion users, 1.73 billion mobile users, 10 million daily likes; five new profiles are created each second. Every 60 seconds 510,000 comments areContinueContinue reading “The Challenges of Social Media”

Augmented Reality (AR) and Virtual Reality (VR)

We’ve heard so much about it.  But what is Augmented Reality (AR) and Virtual Reality (VR)?   And how can these two virtual tools be successfully added to our digital instructional arsenal? Augmented Reality is the technical process of adding digital elements into a live view of a scene.  For example, Snapchat allows users to tryContinueContinue reading “Augmented Reality (AR) and Virtual Reality (VR)”

Project-Based Learning

Simply put, learners excel at what interest them.  The challenge then is to match learner interests with standards-based curricula in compelling, engaging, and meaningful ways.  To help meet these 21st Century needs of learners, Next Generation Science Standards (NGSS) have embedded traditional science content topics (e.g. light waves, motion, energy) into authentic learning experiences whichContinueContinue reading “Project-Based Learning”

Gamification

Mindcraft, the Match Game, Jeopardy! Gamification is perhaps one of the most prevalent in emerging theories – if we can create gaming experiences or make our existing instructional practices more game-like, learners will be more engaged. They will learn more and learning outcomes will be better. Frankly, it is hard to argue with what seemsContinueContinue reading “Gamification”

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